WotC logoWelcome to the website for the Viscounty of Verbobonc, part of the Living Greyhawk campaign. Living Greyhawk (LG) is a campaign run by the RPGA Network, which is part of Wizards of the Coast. Living Greyhawk is designed to allow players to influence the world by their actions. Living Greyhawk is organized so that different areas of the real world are responsible for coordinating different areas of the World of Greyhawk. The Viscounty of Verbobonc corresponds to the states of Illinois and Indiana. 

 Ron Lundeen

 Gregory Hanigan

Vernon L. Vincent 

 Plot Coordinator

Rules and Editing 

Point-of-Contact 

Please note: The Living Greyhawk campaign ended on June 30, 2008 and the regional triads were released from service beginning July 1, 2008. Living Greyhawk adventures are still playable until December 31, 2008. To order Verbobonc regional adventures, please go to the RPGA website

Countdown
The Living Greyhawk campaign has ended! Go play Living Forgotten Realms!
Official Information on Living Greyhawk
By Vernon L. Vincent
Published: August 18, 2007, 7:51 pm
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Ok, all, here is all the official information, as soon as we could get it to you, from Chris Tulach (RPGA Content Manager)

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A Year of Change: The RPGA in 2008

As most of you reading this know, Dungeons & Dragons 4th Edition was announced at Gen Con Indy on this past Thursday evening. This means great things for the game, and with that, big changes for the RPGA and its programs. Ever since "The Announcement", one of the hot topics both at the convention and online has been "What does this mean for the future?"

At our members' meeting this evening, Ian and I talked to the assembled players, judges, and staff about the RPGA's future. Even though many of you can't be with us, we felt it necessary to send out the "official word" to you as soon as the meeting was concluded, so you could have all the information in one place. Here we go!

Campaigns Concluding
Living Greyhawk has been the face of organized play for the 3rd Edition D&D game. Tremendously successful, thousands participate worldwide in the biggest shared-world D&D game anywhere. LG has been around since the beginning of 3rd Edition, and it will last to the end of the 3rd Edition product line. Starting with a two-round special at D&D Experience 2008 (February 28 – March 2), the campaign will begin its final story arc – a series of core adventures that will build into the climactic two-round finale at Origins 2008. We're pulling out all the stops in these final adventures – no major NPC is off-limits, and you're really going to be a part of the most world-affecting story arc we've ever done. We're getting some of the best authors to ever write for Living Greyhawk to help with these adventures – what the Circle has planned is nothing short of amazing. While the campaign concludes at Origins next year, it is our sincerest desire to provide you an epic conclusion to the campaign we all love so much.

I know you want more specifics, now that the cat's out of the bag. All adventures released in 2007 and 2008 will be playable until December 31, 2008. We're also looking at increasing play opportunities for your characters in 2008 so they have a better chance of reaching the goals you've set for them. The two specials next year – the first and last adventures in the final core story arc – will be available for all  conventions soon after they premiere at their respective shows. Many more players will be able to enjoy all of the final adventures for Living Greyhawk, as the specials come to their local shows.

More information on Living Greyhawk's conclusion will become available in the next few weeks on the website.

Xen'drik Expeditions will also be concluding at Origins 2008. As the D&D Campaigns programs use 2-year story arcs, the campaign pulls into its last stop right on time. The Factionmasters have prepared a great final story arc that really engages all of the factions into a final two-round spectacular at Origins next year. Stormreach will never be the same after it's over.

We also bid a fond farewell to Living Kingdoms of Kalamar in 2008. At D&D Experience next year, LK will run its special finale adventures. All other adventures will be playable through the RPGA until March 31, 2008.

So, with the existing campaigns ending, what will rise up to take their place? Read on!

Campaigns Beginning
At D&D Experience 2008, you'll be able to get your first full-on play of D&D 4th Edition in its final form. This will come in the form of preview adventures for the next Living campaign – Living Forgotten Realms! The most popular campaign setting for D&D finally gets its turn as a regionalized Living campaign. If you like the system for Living Greyhawk, you'll love what we have in store with Living Forgotten Realms: more play opportunities for the average gamer, fully supported online and offline play, and a greater shared-world experience than we've ever done before with a Living campaign. Living Forgotten Realms will be the first truly global Living campaign.

But we can't do it without your help! We're placing a call out for administrators to help us on both a global and regional level. Information on how you can help will be available in September on the RPGA website. Global and regional administrators will get previews of 4th Edition material as they work to provide the most immersive game experience you'll ever find in an organized play campaign.

D&D Experience 2008 is the place to be for exciting previews of the new Living campaign; the campaign fully launches at Gen Con Indy 2008. With Xen'drik Expeditions ending, a new D&D Campaigns program will take its place. As it is scheduled to begin in late summer/fall 2008, we can't yet announce what it will be, but it will improve upon the success of Xen'drik. (Of course, we'll be looking for help with that as well – once again, check on the website in a few weeks for more info.)

More to Come!
As 2007 rolls on, we'll have a lot more to talk about regarding our current programs, the upcoming programs mentioned above, and other exciting new programs coming out in 2008 and beyond. There's still a lot more information we want to get out to you, but we have to save some of our goodies for a little later!

Thanks to everyone involved in the RPGA for making our organization the success it is today. Stay with us, as it's going to get even better.

Game On!

Ian Richards
Chris Tulach

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Okay – so what does this mean for Verbobonc?

Verbobonc will work hard to wrap up the current plot arc within the allotted time. We will be releasing 6 adventures next year – all before June 30, 2008 – that will complete our present arc in what we hope is an explosive and exciting finale for our regional campaign. The VTF metaregional arc will feature 4 adventures – also released on the same timeframe.

Did the Triad know about this before GenCon?
Nope. We found out about 4th Edition the same way you guys did – by the WotC website, Enworld, and the various posts on the LG Yahoo group. I wish we had heard about this sooner – because it would have given us some time to prepare for ‘the coming of the end’, but dems the breaks! Now that we know – we move ahead and give you guys the best damn conclusion we can come up with.

Michael, Greg, and I will pass along whatever we can as the months progress. Thank you all for keeping this list a bastion of sanity (I’ve seen what it’s done to the main LG list and I’m very glad everyone here has been sane about the whole thing). 

Thanks!


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Greg Hanigan
Michael Maenza
Vernon L. Vincent
 
Verbobonc Triad
 

Latest Discussion Posts

Verbobonc at Yahoo! Groups
Verbobonc Yahoo - Forum and discussion group




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RPGA Living Greyhawk Campaign D & D



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Regional Adventure Summary
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Verbobonc Final Fate AR
by Vernon Vincent
4E RPGA Character Creation Guide
by Chris Tulach
Verbobonc Regional Influence
by Maenza, Silva, and Vincent
Company of the Black Rose
by Verbobonc Triad
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What is the RPGA?

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The RPGA is the roleplaying arm of organized play at Wizards of the Coast dedicated to providing play opportunities and support for Dungeons & Dragons and other d20 System games. Originally, RPGA was an acronym for Roleplaying Gamers Association. For a good while, we slapped on the word Network and went by RPGA Network. A few years back [frustrated with the redundancy of Roleplaying Gamers Association Network], we streamlined all that and now we're simply the RPGA.

We're a social bunch and want to make it easier for people to enjoy the face-to-face roleplaying experience. Recognizing that sometimes it's hard finding a gaming group and it’s a lot of work for GMs to provide new material week after week, we provide free adventures to members from our extensive adventure database, and an events calendar featuring games all over the world.